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Random numbers
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| Introduction
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There are many occasions when you need to select objects, study plots or just
numbers at random. A common misconception among students is that 'haphazard'
selection is the same as random selection, when in fact if is liable to all
kinds of biases. For example, students doing a visitor satisfaction survey at a
national park are likely to approach people who look happy rather than grumpy -
and the happy ones all turn out to be satisfied!
Random number tables and software that generates random numbers (or usually
pseudo-random numbers) don't quite catch the intuitive concept of randomness.
Here are some techniques which do.
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| Lucky draw
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If your sampling
universe is reasonably small, create a card for each, shuffle and draw. In the
picture, I've written the weights of 100 squirrels on plastic chips and students
each draw a sample of 5 'squirrels' and calculate the mean of their sample. We
then compare the sample means with the 'real' mean of all 100 squirrels. You
might be able to do the same with, say, the heights of all the first-year
engineering students in your school.
These samples are obviously random. But the method becomes unworkable if the
sampling universe is big. It's better to number each item and then draw random
numbers.
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Lottery balls
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A good way to
get numbers which are intuitively random is to draw numbered balls from a bag.
This is a familiar and accepted way of selecting lottery winners! For big
numbers, it's better to have a bag of balls for each digit:
1 bag with 0, 1, 2, 3, ...9
a 2nd bag with 00, 10, 20, ... 90
a 3rd bag with 000, 100, 200, ... 900 and so on.
(If you use just one set of 10 balls and draw several times to get a series of
digits, remember to replace the balls between each draw, otherwise you'll miss
11, 22, 33, etc!)
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Rolling dice
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Bags of numbered
balls get a bit bulky and aren't really suitable for use by the students.
Numbered dice are a much neater solution - provided you use 10-sided dice in
place of the usual 6-sided variety! A possible snag here is that fair polyhedral dice are not easy to make; so
we'll all have to buy! Koplow
Games make 10-sided dice showing 0-9, 00-90, 000-900 and 0000-9000. Koplow don't
retail, but I got mine by mail order from the GameStation in the USA.
Once you start thinking out of the cube,
other possibilities arise - the picture shows a 30-sided die, ideal for
selecting which day of the month to do a survey.
(I got the idea of using dice from Gelman
and Nolan, 2002, Teaching statistics, OUP (page 103), but they use
20-sided dice with each digit, 0-9, marked twice. Koplow also make those, but I
prefer the 10-sided dice.)
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© 1999-2005 WCS and Mike Meredith. This work is licensed under a Creative Commons Attribution-ShareAlike 2.0 England & Wales License.
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