Introduction
Brief introduction on why small populations are of interest: how many gibbons in
Semonggoh Nature Reserve? bears or clouded leopards in Kubah or Gading National
Parks? What happens if a population is very small, say 2 or 3 animals? Will it survive? What if they’re all males, or all females?
Pure chance has a role.
Dice game
The trifids game uses painted cubes (dice), with two black faces, two red faces and two yellow faces. It begins with a starting population (say, 5) and each throw represents a year. Each trifid has equal chances of dying (black face up), surviving (yellow) or surviving and having one baby (red). After each throw the black dice are removed and one extra dice added for each red one.
(Obviously the choice of colours and their meanings is arbitrary, but avoid
colours which colour-blind students would have difficulty in distinguishing. The
chance of dying must equal the chance of having one off-spring.)
To reinforce the idea of separate populations, we imagined a series of
islands with a small number of trifids marooned on each (think of the islands
formed when a reservoir fills up). Each 'island' was represented by a 'sticky'
(a Post-It note or equivalent) on the whiteboard.
We began with a few throws of the dice using the Data Projector to make sure everyone understood how do
it.
Then students worked in pairs (one throwing and the other keeping score).
Each run began with a population of 5, and continued for 20 throws (20 'years')
or until the population falls to zero. The number of years that the population survived (up to a maximum of
20) is noted and written on a sticky on the whiteboard. (The first time we did
this, we asked students to record and graph the size of the population year by
year, but that proved a distraction from the main point of the game, so we
dropped it later.)
When each pair had tried this for 3 or 4 populations starting with 5 trifids, we
grouped the stickies on the whiteboard to form a frequency histogram showing
surviving populations vs time.
Computer simulation
This works in exactly the same way as the Trifids game with dice, except that it is automated (and uses a random number generator to throw the dice), so students can follow one population for 100 generations in a few milliseconds.
Personally I think it is important to begin with the 'real' dice before going on
to the computer simulation: people understand that the way a die falls is
random, but random-number generation by a computer is not so obviously just a
matter of luck. (And anyway they are pseudo-random numbers, not truly random.)
The simulation uses MS Excel and can be downloaded in .zip format here.
See the ‘Explanations’ worksheet of the Excel file for more details.
Students again work in pairs at the computer, some pairs running simulations with 1, 5, 10, and 20 as the starting populations. Pairs recorded the number of years of survival for 20 trials, and then swapped their results so that each pair could build up a complete table on the ‘Summary’ spreadsheet and see a complete graph of probabilities.
Conclusion
Conclude from game and simulation that small populations are at risk of disappearing, even if ‘nothing goes wrong’; no population is 100% certain to continue for ever, but larger populations are more viable than small ones.
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